The Mnemosyne Files

Monday, February 06, 2006

Technology in JC Part I - Robots

This is a little article I've been pecking away at here and there, so I thought I'd fill the gap until I can get the next Colony article up.


In Jovian Chronicles, there was a general slow down in technological development, brought about by the Fall and the colonies' subsequent struggle for survival. On top of this, there are the Edicts to guide the direction of development. However, many seem to take this to mean that during the Fall and afterwards innovation itself stopped. This leads to a misconception that Jovian Chronicles is stuck in a technological stasis.

If you sit back and think about it though, the Fall and the subsequent 180 some-odd years afterwards probably lead to surprising innovations as various societies struggled to sruvive. Now, with the relative ease that knowledge and skills can pass between Solar Nations, technology is ripe to start developing again - and the mixing of new knowledge with known technology can lead to rapid development in multiple fields.

In our modern world, the rapid pace of technological growth is fueled by many factors - but technology itself is driving social change. Many science fiction settings, from Cyberpunk to Blue Planet to Transhuman Space - assume that this is still the case a hundred or more years from now. However, in Jovian Chronicles it seems that the situation is reversed - society is driving technological change. This means that technologies that fulfill a social need will be developed to their fullest.

As an example of way that society drives technological change, I'll be looking at the potential use of robots in Jovian Chronicles. Not necessarily just as combat drones either - but robots used for maintenance, security, personal assistance, you name it.

The foremost consideration when dealing with robots in Jovian Chronicles are the Edicts. Often misunderstood, the Edicts do not make any technologies "illegal" - they only restrict and control (through treaty, no less) research into certain technologies - most importantly to our discussion, biological engineering, nanotechnology and artificial intelligence. This doesn't mean that research does not take place, just that it is subjected to rigorous inspections, restrictions and disclosure about the nature of the research by the entities performing it.

However, to be useful a robot in no way has to have the level of artificial intelligence required to be regulated by the Edicts. In a similar vein, a robot can be a nanomachine but not have self-volition or the capability to replicate. This leaves a lot of room in the setting for robots pretty much everywhere you can imagine.

As a result, the average colony cylinder would have thousands, if not tens of thousands, of drones performing important tasks necessary to keep the colony operational and safe. They would range from the smallest microbots inspecting and performing repairs in bulkhead conduits up to autonomous delivery trucks and even shuttles. The supply networks that run between colony cylinders would consist almost entirely of autonomous vehicles.

Spacecraft would have their own small hive of robots, performing much the same tasks as they do on colony cylinders. Even exo-armors, fighters and vehicles could benefit - microdrones could repair internal systems as much as possible (especially if used in conjunction with something like this). Maintenance and inspection tasks would be less prone to error, reducing turnaround times. Human technicians would then be freed up to handle problems that require intuition or creativity to solve.

In addition spacecraft, exo-armors and fighters could have their capabilities enhanced by controlling small swarms of drones. Sensor information would be aggregated from the drones, giving the pilot a much more accurate picture of the battle sphere, as well as providing additional defensive and offensive capacity. Rather than replace the human pilot compeltely with a drone, armed forces would be able to benefit in much the same manner as technicians - let the drones do the grunt work of identifying and responding to threats, freeing the human pilot to tackle the more complicated aspects of the mission. It also does not preclude the capability of a pilot to remotely control one or more drones, allowing access to areas of the battlefield that the exo-armor or fighter can't reach. Not to mention the USV's, UGV's and UAV's that will no doubt be ubiquitous on the battelfield.

In the medical field, microbots would almost be a necessity for any advanced medical procedures. Controlling a small swarm remotely, a surgeon could accomplish any number of tasks without invasive procedures. Broken bones that have been set could have the fracture filled with a bonding substance by the microbots; blood vessels could be repaired and cleaned. When an invasive procedure is inevitable, such as during an organ transplant, the microbots would help ease the stress on the patient's body as much as possible, helping to regulate vital signs, deliver doses of medication where they're needed, and helping with the healing process. In the end, the microbots would be deactivated and flushed from the patient's system

On a personal level, small autonomous robots would serve as everything from toys to personal assistants to lifesaving tools. "Household" robots would take care of most cleaning tasks, including repairing personal equipment, arranging for replacements or other supplies, and coordinating other activities with other robots in the colony's network. For instance, a robot finding some kind of damage in someone's living quarters might contact the occupant for authorization to arrange for repairs, then contact the central control for the maintenance drones to come and make the repairs.

The Edicts provide an aegis against the classic philosophical quandaries - should AIs be treated as citizens, are the robot workers being exploited - by firmly planting robots into the realm of "tools". Socially, if there's a prohibition against your robot from having self-volition and consciousness, there's as little question in the your mind that your robot assistant thinks and feels as there would be if it were a weedwacker. This doesn't preclude people becoming attached attached to a robot they work closely with - it is human nature to anthropomorphize our tools. It also doesn't mean that mistakes won't be made or accidents won't happen - after all, that wouldn't make for very exciting stories involving robots.

So, as you can see, despite the perceived stifling of technology under the Edicts (or perhaps because of it) there's a lot of room for robots in Jovian Chronicles - from mere background detail to useful tools to compelling plot devices. You just have to put a little thought into how they fit into the setting.

4 Comments:

  • You know, I thought I distinctly recalled the description of the Edicts involving a 'code built into all institutions of higher learning in the Solar System limiting information on advanced biotechnology' amongst other things. There are definitely indications of the Edicts being about opacity, not the transparent monitoring that your interpretation proposes.

    I intend to play the Edicts as real, but creepy in my campaign. This largely reflects my technophilia and transparency loving political liberalism.

    I am curious if you've read Karl Schroeder's Lady of Mazes, which has a lot of interest on how to understand human liberty for very advanced societies.

    By Anonymous Anonymous, at 1:25 PM  

  • Acutally I haven't, but I'd probably be interested.

    I find the idea of responsible development of technology according to social needs, as opposed to the rampant development that drives social change as seen in most near-future science fiction, much more appealing. It's why I like JC and don't mind that there aren't catgirls and full-conversion borgs running around.

    I might be off on my interpretation of the Edicts (and it might be colored by extrapolation from before there was more information - I'm not fond of the SolaPol book, for instance) but even with transparent monitoring I think it's unrealistic to assume that all knowledge of a technology would be "invisible" to everyone.

    In reality, the Edicts are probably no more enforceable than any other treaty. As such, it just seems more "realistic" that anyone participating in research in a technology restricted under the Edicts would be forced to submit to independent scrutiny. Otherwise, technology in JC is forced to only find innovation in existing technologies. So the researchers file the right requests, get everything approved and in accordance with Edicts regulation, and then get to work.

    A good modern example is nuclear weapons technology - sure, only those with the proper clearances can actively participate in R&D but the knowledge of the basics is part of the greater scientific community. None of it is hidden.

    But there are international treaties governing nuclear programs, what kind of scrutiny that nations have to submit to, availability of facilities to UN inspectors. The difference here is that the USN has teeth (small teeth, but teeth nonetheless) and there is always the chance of a political rival throwing in any dispute over Edicts research.

    The combination of some amount of actual enforcement, social and governmental pressures against developing certain technologies in the wrong direction, and the added cost in time and resources required to get a research project off the ground do a good portion of the work "enforcing" the Edicts.

    Regardless, there's really nothing in the Edicts that would prohibit extremely intelligent robots - as far as I can tell, as long as they don't self-replicate or are self-aware, they can be as smart as you need them to be ;)

    By Blogger Rivetgeek, at 1:47 PM  

  • There are robots in JC, we just didn't focus much on them. (My memory is hazy, but wasn't there a rescue 'bot in MechCatII?)

    In retrospect, there was probably a better way to handle new technologies. The Edicts were a somewhat believable but ultimately cludgy way to keep control over the tech of the setting.

    But hey, hindsight is 20/20. :)

    By Anonymous Anonymous, at 2:13 PM  

  • That's kind of why I reimagined the Edicts - they're certainly not a bad idea or implausible, I just think it's more interesting if they're a little more three-dimensional in implementation. My version still has plenty of room for the EEB to show up at a laboratory and say, "This is an illegal nanotechnology research lab, we're shutting you down and confiscating everything."

    As for robots, probably the biggest jump in conceptualizeing them in JC would be vehicles having their own menagerie of small bots that do maintenance work, repairs, and if they are external provide additional sensory capability or offense/defense. I actually have not really seen it mentioned in any science fiction game, and there are scarce few examples in literature that I can think of. There are too many good reasons to have this in the setting and I'm certainly going to include them in my games.

    By Blogger Rivetgeek, at 3:01 PM  

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